Using the ultimate weapon, the Planet Buster, i.e. It also can't be used to preemptively destroy uninhabited worlds so you don't have an inconvenient contingency hub popping up in an important system. Hey guys so I just checked and it works for me so if you are having any problems it's probably other mods you have that are causing them. Well now I want a solar system blower up-er gun rather than just a planet blower up-er gun…, In my Apocalypse game as the Commonwealth of man the Neutron sweep is the go to weapon. It also doesn't really affect the momentum of the crisis fleets that much if you use scorched earth galaxy tactics because those spawn at scripted intervals (although contingent on what they control). Press J to jump to the feed. The entire planet would also catch fire right around the same time, and the charred husk of a world left behind would be impossible to walk on. So those are some scenarios where the world cracker + global pacifier would work better than the neutron sweep. Not completely impossible though. Neutron sweeps doesn't work on machine empires. Half the factions will begin to hate you if you make it a habit, and it lowers your trust rating. thats so odd i have never had that issue will try thanks, Mods showing up as outdated is a problem with the new launcher (a google search would have helped you there). For me, smashing or shielding a world seems kind of useless because I might want it later. It's an idea rather than a complaint. I'm no expert on planet destroyers, but it seems like the strongest use for any of them is being used on shielded fortress worlds with FTL inhibitors blocking you. You need to sign in or create an account to do that. let you shield worlds via Terraforming tech, allowing to seal away planets and later unseal them unharmed. - Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets - might change this in the future) - Can target primitives Neutron Sweep: Tomb world is already annoying as it is, unless you're robots or can otherwise take it. On September 10th at 20:44 UTC it unleashed a planet killer solar flare. So none of them can be entirely useless. Check out this mod and modify your Stellaris experience. I've been thinking about this a lot lately because ever since the release of Apocalypse, this is pretty much the only planet-killer I even use. In contrast, generating neutrons specifically on a scale like this doesn't seem easy. If you're to the point of being able to deploy colossi you should be at the point of being able to colonize tomb worlds, too, so no loss there. Laser, relativistic kinetic impactor, massive asteroid, super-tachyon beam, doesn't matter. Stellaris is a space opera not a hard sci-fi story. Updated version check for 2.2.2. But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…Perhaps I need to stop playing for a bit I think. Obviously a lot of the unrealistic elements are for immersion, flow, or balance reasons. © Valve Corporation. This item will only be visible in searches to you, your friends, and admins. Even the planet itself, which is sentient, will hate you for it and send writhing hordes of mindworms at you. Most Wizards used in a typical build install process have an option to wipe Kodi clean as the first step in their build installation procedure. Orbiting the fourth planet was the planet killer, firing a pure antiprotonbeam at the planet and consuming the planet's r… −800 Victim −80 Everyone; Spiritualist; Pacifist; empires gain 600–3000 Unity on first use. I know a lot of your questions or points don't necessarily mesh with the setting of Stellaris, which seems to have a kind of semi-hard (or semi-flacid, if you prefer) sci-fi atmosphere, but I really appreciate your post and the thought you've put into it. Enjoy the game! In order to get neutron flux to the scale of a planet-killer, you would need absurd amounts of deuterium, tritium, and spare energy, then be able to store and deploy it on a single massive ship. If I want to wipe out an empire completely, I lock a region of space down, bring it in, and go from world to world while keeping the war going as long as possible. Not in the same sense that a magical psionic converter or energy shielder isn't realistic, but in that we basically already know what bombarding a target with unimaginable amounts of neutrons would actually do. The Las-Impulsor is a superheavy las weapon found only on the unique Knight Preceptors. Neutrons do not have any net electric charge associated with them. As I said, it's not quite that. The Neutron Sweep can not be researched or used by Pacifist and Spiritualist empires. FGRaptor [author] Dec 30, 2018 @ 12:03am Updated version check for 2.2.2. Then their corpses would catch fire. Presumably you would be able to terraform it into something else later. If you have a beam that could irradiate an entire planet with it, it would render the entire world dangerously radioactive for at least the next couple decades. Oh boy I can't wait to nuke my own capital. Thanks!! *stretches* Time to take out the trash... @omnidragon001 One older play as precursor mod (maybe First of their Kind?) Since you know abouts where to look, I'm looking for the tech id's for the world techs. It has no electric charge and a rest mass equal to 1.67493 × 10−27 kg—marginally greater than that of the proton but nearly 1839 times greater than that of the electron. :/, time to wipe out the xeno scum out of MY galaxy. No sense in planet cracking those, or shielding them, too big a waste. As far as in-game balancing goes, I do feel like the Neutron Sweep is maybe a bit too OP compared to the others and I like and support your suggestions to nerf it a bit by making tomb-worlds that can't be terraformed for a decade or two and some long-term hab debuffs or permanent planet modifiers. please, I wanna blow up primitives, as they don't deserve to live! It probably got named "neutron sweep" as a reference to present-day neutron bombs. How do you use planet killer weapons, or get a colossus to HAVE planet killer weapons? As for neutron sweep, I suppose I could live with it making it a tomb world, and maybe braking a few buildings, but nothing beyond that. It would be nice to have another way to make tomb worlds other than the very long armageddon bombardments. @sylin you build colossus and terget your own planet. Not working 2.7.2 D= I wanna level planets plox. The neutron is a subatomic particle, symbol n or n 0, which has a neutral (not positive or negative) charge and a mass slightly greater than that of a proton.Protons and neutrons constitute the nuclei of atoms.Since protons and neutrons behave similarly within the nucleus, and each has a mass of approximately one atomic mass unit, they are both referred to as nucleons. I just wanted this!!!! Learn more about Safety Off for Planet Killer Weapons - FGRaptor at GameJunkie. It does have one, to do exactly that: -30% habitability for 10 years. For example, you could possibly use a neutron beam like that (or several) to affect how fusion occurs within the interior of a star. What's your point? Yess fuck them size 10 planets, I don't want it, and the icon for habitable planets inside my territory is also really annoying. New comments cannot be posted and votes cannot be cast. result - planet destroyed. The finer details are dissertation-level topics from a bizarro universe where people actually want to research this kind of stuff, so I'll stop there. So yeah a bioweapon or maybe other asymmetrical warfare options (hacking, infiltration, sabotage etc) would be pretty interesting. When launched it would result in an explosion hot enough to ignite the atmosphere, thus destroying the surface of the earth. The safety is back on due to a patch, PANIC!!!! Which is a huge part of the appeal of using the colossus to begin with. Look into the Gigastructures & More mod - it's got a megastructure that can blow up planets and systems. Robots - who are the primary users of NS anyway - wouldn't care about any of these issues to begin with, so I feel like it enriches their use of this weapon through an enhanced RP experience as well. Just to repeat what was said below, if you are using a newer version "you should delete your "mods_registry.json" file in your "documents/Paradox/Stellaris" folder". Español - Latinoamérica (Spanish - Latin America). After quite some time in the game (I had been turtling) I noticed that most, if not all of my filthy xeno scum neighbours had taken the gaia creation perk, their space was chock full of lovely gaia planets, literal lebensraum right there. Also yesterday I was thinking about the possible ways that one could even conceivably generate that much neutron radiation, so that you could actually theoretically weaponize it. It also can't be used to preemptively destroy uninhabited worlds so you don't have an inconvenient contingency hub popping up in an important system. 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