Escort the soldiers out of the barracks to the lift nearby. Make your way to the bridge. Halo 3 Cheats. The assault rifle took a game off in Halo 2, but has now returned to help Master Chief finish his particular fight. Even on Heroic difficulty, though, you're unlikely to notice any real difference in strength between the various Grunts, although there are rare gray Grunts that have significantly more health than the other types. Use an energy sword on this form if you can. If you manage to hit an opponent with a swing, you'll usually instantly kill them, although of course high-level Brutes and hunters will be the exception to this. If you head up into the ducts you can get the drop on your opponents…literally. You'll come under fire from the enemy Ghosts; ignore them as best you can and drive to the far side of the silo so that the Warthog doesn't kill the anti-air artillery. Fight your way from here to the hanger, and load up on ammo for your battle rifle on the way; pairing it with a carbine wouldn't be such a bad idea. Choppers are great at taking out other vehicles, thanks to their powerful weapons. Once you near the hangar bay the mission is completed. There are going to be plenty of enemies here, with the worst being the Sentinels. Brutes are physically quite tough to take down, so aim for the head whenever possible. This section of the game is very challenging on higher difficulties, so get ready to die a bunch. Kill them all and flip the switch on the elevator. Initially, there isn't much you can do to hurt Spark; fire away at him all you like, though, and be sure to avoid his laser blasts. Kill him and nab the fresh Chopper and move on. The last hallway will be seen in the distance, drive to it and take the left path; the right path has an extremely steep upward slope. If you don't have any ranged weaponry, sneak around to the left along the railings to find a box of carbines, then move back a bit, zero in the Brute chieftan, and take him down before worrying about anyone else. The gravity hammer works well against these grunts, assuming you can stay alive long enough to use it. It'll take a bit of time to wade through them all, so use grenades when they clump together. These sections will require a lot of restarts. Finish the fight and shoot them until they detach from the wall or ceiling and fall down. It'll be difficult to do so, but if you can clear out the vehicles, you can chuck a few grenades into the tunnel, then ram your Warthog down the middle of it to take out the turret. Dual plasma rifles will do the job, so long as you aren't too far away, as will a carbine. The ship is also something of a maze, so finding your way through the level, even disregarding the enemies, can be annoying. There'll be two Scarabs that pop into being as you take off, and if you're in the driver's seat of a Hornet, it'll fly directly over on top of one of the Scarabs, letting you pop off, drop down, and take it out. At the far end is the skull. A couple of Ghosts will come your way; take them out, then exit your vehicle and take out the nearby Jackals manually. If you can nab the flamethrower, it'll make quick work of them as they approach you. Note also that the needles will burn themselves out after a hundred feet or so, making this weapon useless at long ranges. If you can get into the Wraith unharmed, take stock of your surroundings; is a turret shooting you? Most enemies will have little trouble dodging them if you fire at range. You'll have to abandon your vehicle to head inside. Jump onto it, then hop up onto the walkway that one of the jackals was using as a sniping roost before. If not, dash out across the area below you to reach the exit to your right. 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